Preprint of 3-D Display Paper
My co-workers invented a type of 3-D display whose imagery is volume-filling and can exhibit occlusion (that is, near objects can block far objects). While this is commonplace in "real life," this is one of the first volume-filling 3-D displays able to pull this off. Prior, quite a few people attested to its impossibility. A photo of the result is at Fig. 6. (Very Winter-appropriate.) I didn't really contribute much to the actual work other than writing it up. Here's the not-yet-typeset manuscript from the Optical Society of America:
O. S. Cossairt, J. Napoli, S. L. Hill, R. K. Dorval, G. E. Favalora, "Occlusion-capable multiview volumetric display," Applied Optics (in press). [link to PDF at OSA site]
Art / Design
Photographer Julia Fullerton-Batten. The folks at Kaliber10000 were right; you get sucked in to her photography.
Postcard Polaroid: put a stamp on a Polaroid.
Pixelsumo design-blog. Today: "draw" furniture in 3-D. Special tag for glitch-art. (nice!) One of my very first photographs was of a color television station whose character generator crashed; alphanumerics everywhere. Must've been about 8.
The Designers Republic. So hip! I didn't know they were able to tone it down enough to do Nickelodeon's neon-orange rebranding. (Click on 'work' and look around.)
Arthur Ganson's kinetic, breathing, eerie, wonderful sculptures.
(The late) Kevin McCormick built a 32-bit processor on a group of breadboards for an MIT class.