Now's the time for SIGGRAPH, the premier computer graphics conference - one whose technological advances frequently end up powering the following season's animated films.
For example, although Pixar's movies are compelling for their stories, I'm sure you've been shocked by the amazing realism of all those pixels. If you're not in the field of computer graphics, maybe it would surprise you that it was far from obvious how to get a computer to depict things like fire or hair - or characters seemingly acting under their own volition. So what's on the forefront now?
Here are three examples. Most have brief movies associated with them, so we can stare at the compelling dynamic imagery:
- Knitting. Yes, that really is a computer-graphic animation of a very long scarf falling. "Simulating knitted cloth at the yarn level."
- Depicting realistic hair, fast. "Efficient multiple scattering in hair using spherical harmonics."
- Bringing your movement into the computer, with few cameras - even ripply skirts. "Performance Capture from Sparse Multi-view Video."
- A better way to print newspaper photos: "Structure-Aware Halftoning."
- Hmmm... the attractive-engine, perhaps? (with examples!) turn your photo into something even better: "Data-Driven Enhancement of Facial Attractiveness."
- Blurry photo? No problem! "Motion-Invariant Photography."
-g

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