07 October 2008

Virtual schadenfreude

Hi -

Sure, this is just a video of an algorithm "learning" how to optimize a stick-figure's motions in a physics simulation so as to jump as high as possible.

But I have to admit I caught myself enjoying watching the little dude fall, even if he's just the result of a genetic algorithm.

The soundtrack is what really does it:


By the way, one physics simulation environment for GAs is "Breve." Here's a 2007 paper by Lassabe (et al) describing one way to use it.

Another video:



-g

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