Sure, this is just a video of an algorithm "learning" how to optimize a stick-figure's motions in a physics simulation so as to jump as high as possible.
But I have to admit I caught myself enjoying watching the little dude fall, even if he's just the result of a genetic algorithm.
The soundtrack is what really does it:
By the way, one physics simulation environment for GAs is "Breve." Here's a 2007 paper by Lassabe (et al) describing one way to use it.